Beiträge von Jim Rogers

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    It really depends on what type of Internet browser you are using. There should be a setting under "tools" maybe and then under "options" that says "open in new window" and this has been checked or set as on....
    If you change this setting then the forum should open in the current window you have open......

    One way to capture a screen image is within the program using the methods shown above with creates a png of the OpenGL view.
    Another way to do it is with a screen capture option on your keyboard. Pressing the Prt Scr button, (if you have one) will capture a screen image of your screen and place it onto your computer's clipboard.
    From there you open a program like MSPaint and then paste that image onto that screen.
    Once there you can crop to size and make other text notes on the image and save as a jpeg or bitmap or other file types.
    Once this image is saved as a jpeg it can be resized in any standard picture modifying software for pixel sizes for example.


    These pictures can then be pasted back into drawings using import/picture 1-04-2 in 2dplanCAD.


    see image below:

    Peter if you want to have your beam dimension on your timbers when you create a single beam drawing you have to check the box in "more settings" for this to happen.
    Then when you bring your beam in from storage it will have the dimension on it.
    You'll see the more setting box in one attached screen capture (beam dimensions-1), and the drawing with the dimension enlarged in the other(beam dimensions-2).
    Hope that helps.


    Jim Rogers

    An another solution to having 47x200 or 200x47 is to create one correct one 47x200 and when inserting into the model rotate it to the other position.


    In the below screen capture, I created one timber 47x200 and inserted it at the 0.0.0 at corner one. Then I rotated it 90° and inserted it using corner one again at the top of the first beam...
    Now the list should be right that I have two beams 47x200....

    I have found the Nessi.zd file
    It is zipped.
    You'll have to download it first, then un-zip it, and then un-pack it to get to the positions where you'll find some stuff you can use in your models.


    Once you open the position with the fireplace in it you can modify the fireplace to the size and shape you want.
    Then you can save it to your library as a 3d object and after that you can place it into your models when you need it.
    This is the one of the best methods to use 3d objects from these positions in many different models.


    If you have any problems, let me know and I'll do the best I can to help you.

    For using in 2d program PLANBIB\COMPASS
    Access from open library view port command 1-5-2
    This will insert a small view port containing the compass you have selected from the list....
    Hope that helps...

    If you extend the beam into the post by the depth you want it in there, first, but any method, such as lengthen/shorten 2-01-1 then you just have to use the notch function to create the housing. And it will create the housing for just the portion that is in the post, if you do it correctly.


    Another way to extend the beam into the post is to extend the beam by cutting perpendicular to view and then adding to the cut distance by the value you want it in the post.


    Another way to make the beam longer is when you create it put a value of 2" in the box in 2-1-1 that says "Over length at end" or "Over length at origin," or both.


    Hope that helps.

    What command are you using to create the joint that is going all the way across the timber?
    I've told you before to use "hidden" in 3-9-1 and it will not go all the way across, for a diminished haunch housing.
    I
    f you don't want a full tenon the use the user defined tenon under 3-01-4 and set the variables to what you want.


    If you're using the notch function to do a cut out in the post of only the size of the 3x timber then make sure you clear all sides to 0 before you select.


    Other than that I don't understand how you're creating a notch all the way across your timber.


    If you need further help, we'll have to do a connect computers teaching session and I'll show you.

    My post is in reply to Kayaker's post about 3x connections.....


    Another way to do this is to create a 3x tenon on the end of the 3x timber.
    Use user defined tenon in D-CAM and make the tenon the same width as the timber and make it 2" long.
    Here is a screen shot of the timber which in my test was 3x6 joining an 8x8 post flush with the surface.
    After creating the first one, I copied it up the post 10" and then exploded the tenon joint to make it able to move out 4" to show you the pocket it creates in the post.


    Another more traditional joint is the stepped shoulder which creates a similar joint but with a diminished housing known as a diminished haunch.
    This can be created by using the command 3-9-1. Then select type #3 regular shoulder. Properties #2 hidden, as full makes it all the way across the timber. And enter 2" in Front notch S. Then select single and select the 3x timber/and confirm then the post/and confirm and watch for the highlighted/flashing line, when it asks you the question: "Please select front edge (back edge) of step joint" To select the bottom line, (as it is usually the line you want to extend) right click until it is highlighted and flashing and then left click to create the step joint.


    See drawing below:

    If you connect a post to a sill with a tenon, the mortise is created in the sill as well. If you don't explode the joint then the mortise stays linked to the post and if you move the post the mortise will move with it.


    If you convert the mortise into a number four function then it can be transfered to the post, and where every you move the post the mortise will go with it, and when reprocessed it will re-cut the mortise. That way you could place the post in the library and bring it back later.


    To attach the mortise to the post you'll have to explode the joint and delete the mortise and then recreate it using a notch function. Then the notch/mortise can be transferred to the post as the notch is a #4 function.


    It really depend on exactly what you want to do. If you want to be able to move the post in this current frame just don't explode the joint and it will stay linked to the current sill it is in. If you move that post out of that sill then the link is broken and you'll have to redo the tenon to a new sill.


    If you want to put the post into the library for other frames then you'll have to link the mortise to the post by the method I mentioned above.